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Planetbase Namespace

[Missing <summary> documentation for "N:Planetbase"]

Classes
  ClassDescription
Public classAchievement
This is a base class for all ingame achievements such as Capitalist, Cyber miner, and Hoarder.
Public classAchievementAbsoluteDomination
This global achievement occurs when all achievements are completed.
Public classAchievementCapitalist
This game achievement occurs when the player has more than 1000 coins.
Public classAchievementChallenger
This global achievement occurs when any challenges are completed.
Public classAchievementCyberMiner
This game achievement occurs when there are six or more miners and two or more mines.
Public classAchievementDesertBase
This game achievement occurs when a desert colony has grown to one hundred or more colonists.
Public classAchievementDesertLanding
This game achievement occurs when there are one or more characters, and the current planet is Desert.
Public classAchievementExpressColony
This game achievement occurs when a colony of two hundred and fifty or more is reached in less than sixty days.
Public classAchievementExpressDarkColony
This challenge achievement occurs when the current challenge is "dark_moon", the challenge is Done, and the current day is less than seventy.
Public classAchievementExpressOutpost
This game achievement occurs when a colony of one hundred or more is reached in less than thirty days.
Public classAchievementExpressStarport
This challenge achievement occurs when the current challenge is set to "starport_atlantis", the challenge is Done, and less than fifteen days have passed.
Public classAchievementFrozenBase
This game achievement occurs when a frozen colony has grown to one hundred or more colonists.
Public classAchievementFrozenLanding
This game achievement occurs when there are one or more characters, and the current planet is Frozen.
Public classAchievementGeneticEngineer
This game achievement occurs when there is at least one operational (built) GM tomato pad, and at least one operation GM onion pad.
Public classAchievementHighSpirits
This game achievement occurs when there are one hundred or more colonists and the welfare ration is greater than or equal to zero point nine five.
Public classAchievementHoarder
This game achievement occurs when a storage module of size four is filled to ninty percent capacity or more.
Public classAchievementHyperChallenger
This global achievement occurs when all challenges are completed.
Public classAchievementHyperMegalomaniac
This global achievement occurs when the Megalomania milestone has been completed on all planets.
Public classAchievementLinkToTheFuture
This game achievement occurs when there are any connections built.
Public classAchievementList
This class addes an instance of all the achievements to the Typelist>Achievement, AchievementList<
Public classAchievementMegastructures
This game achievement occurs when a size four solar panel, storage, and biodome have been built.
Public classAchievementMoonBase
This game achievement occurs when a moon colony has grown to one hundred or more colonists.
Public classAchievementMoonLanding
This game achievement occurs when there are one or more characters, and the current planet is Moon.
Public classAchievementOverpopulation
This game achievement occurs when there are three hundred or more colonists.
Public classAchievementPlanetaryApprentice
This global achievement occurs when there the tutorial has been completed.
Public classAchievementPoliceState
This game achievement occurs when there are one twenty or more armed guards.
Public classAchievementRoboColony
This game achievement occurs when there are one hundred or more colonists and the number of bots is greater than twenty five percent of the number of colonists.
Public classAchievementSpaceFarmer
This game achievement occurs when there are twenty ore more vegtable resources available.
Public classAchievementStargazer
This game achievement occurs when there are five or more telescopes.
Public classAchievementSteelDome
This game achievement occurs when there are three ore more lasers, telescopes, and telescope consoles.
Public classAchievementStormBase
This game achievement occurs when a storm colony has grown to one hundred or more colonists.
Public classAchievementStormLanding
This game achievement occurs when there are one or more characters, and the current planet is Storm. <<<<<<< HEAD
Public classActionMapping
This is a fairely simple class that stores multiple InputAction objects. A few utility methods are available to call some InputAction methods on all the stored objects at once.
Public classAiRule
Public classAiRuleAirlockInteraction
Public classAiRuleBuild
Public classAiRuleCombat
Public classAiRuleConsumeResource
Public classAiRuleDrink
Public classAiRuleDropConstructionMaterials
Public classAiRuleDropResource
Public classAiRuleEmbedResource
Public classAiRuleEnterShip
Public classAiRuleFleeIntruder
Public classAiRuleGetHealing
Public classAiRuleGetOutOfTheWay
Public classAiRuleGoAttackColonist
Public classAiRuleGoAttackIntruder
Public classAiRuleGoBackToShip
Public classAiRuleGoBuild
Public classAiRuleGoConsumeResource
Public classAiRuleGoDeliverConstructionMaterials
Public classAiRuleGoDrink
Public classAiRuleGoEmergencyFillSparesWorkshops
Public classAiRuleGoEmergencyFoodMaintenance
Public classAiRuleGoEmergencyRepair
Public classAiRuleGoFillTransformers
Public classAiRuleGoGetConstructionMaterials
Public classAiRuleGoGetHealing
Public classAiRuleGoGetResourceToConsume<T>
Public classAiRuleGoGetResourceToRepair
Public classAiRuleGoGetResourceToRestore
Public classAiRuleGoGetWeapon
Public classAiRuleGoInterior
Public classAiRuleGoInteriorLowOxygen
Public classAiRuleGoLoadResourcesForTransformers
Public classAiRuleGoLoadResourcesToStore
Public classAiRuleGoLoadResourcesToTrade
Public classAiRuleGoMine
Public classAiRuleGoOperate
Public classAiRuleGoRelax
Public classAiRuleGoRepair
Public classAiRuleGoRestore
Public classAiRuleGoSelfRepair
Public classAiRuleGoSleep
Public classAiRuleGoStoreLoadedResources
Public classAiRuleGoTradeLoadedResources
Public classAiRuleLoadResource
Public classAiRuleMine
Public classAiRuleOperate
Public classAiRulePickUpWeapon
Public classAiRuleRelax
Public classAiRuleReleaseWeapon
Public classAiRuleRepair
Public classAiRuleRestore
Public classAiRuleSelfRestore
Public classAiRuleSetIdle
Public classAiRuleSleep
Public classAiRuleStoreResource
Public classAiRuleTrade
Public classAiRuleWanderInterior
Public classAiTargetRule
Public classAlcoholicDrink
Public classAmbientSoundDefinition
Public classAnimationList
Public classArmory
Public classArmsWorkshop
Public classAStar
Public classAStarData
Public classAudioPlayer
Public classAudioSlot
Public classBarTable
Public classBarTableNoChairs
Public classBaseAi
Public classBasicSoundDefinition
Public classBasicTutorial
Public classBed
Public classBench
Public classBiologist
Public classBioplastic
Public classBioplasticProcessor
Public classBlinkingLight
Public classBlizzard
Public classBot
Public classBotAi
Public classBotAutoRepair
Public classBotWorkshop
Public classBuildable
Public classBuildTask
Public classBunk
Public classCameraManager
Public classCarrier
Public classChallenge
Public classChallengeAchievement
Public classChallengeException
Public classChallengeManager
Public classChallengeObjective
Public classChallengeOverWindow
Public classCharacter
Public classCharacterAnimation
Public classCharacterDefinitions
Public classCharacterPropManager
Public classCinematic
Public classCloseCameraCinematic
Public classCoins
Public classColonist
Public classColonistShip
Public classColony
Public classColonyShip
Public classColorUtil
Public classComponentSoundDefinition
Public classComponentType
Public classComponentTypeList
Public classCondition
Public classConditionCombatWounds
Public classConditionFlu
Public classConditionMalnutrition
Public classConditionRadiation
Public classConditionTraumaInjuries
Public classConditionType
Public classConditionTypeList
Public classConnection
Public classConstants
Public classConstruction
Public classConstructionComponent
Public classConstructor
Public classConstructorAi
Public classCooldown
Public classCountHistory
Public classDebugManager
Public classDebugRenderer
Public classDecorativePlant
Public classDefinitions
Public classDescriptionItem
Public classDisaster
Public classDisasterManager
Public classDriller
Public classDrillerAi
Public classDrinkingFountain
Public classDrinksMachine
Public classDuplicateKeyComparer<TKey>
Public classEngineer
Public classEnvironmentBehaviour
Public classEnvironmentManager
Public classEnvironmentModifier
Public classErrorManager
Public classEthnicParameters
Public classExerciseBar
Public classExtraQualityLevelSettings
Public classExtraQualitySettings
Public classGameAchievement
Public classGameBehaviour
Public classGameGui
Public classGameHint
Public classGameHintManager
Public classGameManager
Public classGameObjectExtensions
Public classGameplayConstants
Public classGameplayModifier
Public classGameSoundDefinition
Public classGameState
Public classGameStateChallengeSelection
Public classGameStateControls
Public classGameStateCredits
Public classGameStateGame
Public classGameStateLoadGame
Public classGameStateLocationSelection
Public classGameStateLogo
Public classGameStateSettings
Public classGameStateTitle
Public classGenericCounter<T>
Public classGlobalAchievement
Public classGmOnionPad
Public classGmTomatoPad
Public classGrid
Public classGridResourceData
Public classGuard
Public classGuardAi
Public classGuest
Public classGuiAlertRenderer
Public classGuiAmountSelector
Public classGuiButtonItem
Public classGuiChartItem
Public classGuiChartItemRenderer
Public classGuiChartsWindow
Public classGuiConfirmExitGameWindow
Public classGuiConfirmItem
Public classGuiConfirmWindow
Public classGuiDefinitions
Public classGuiGameMenu
Public classGuiGameOverWindow
Public classGuiGeneralPanel
Public classGuiGridItem
Public classGuiGridWindow
Public classGuiHelpLinkItem
Public classGuiHelpWindow
Public classGuiIndicatorItem
Public classGuiInfoPanel
Public classGuiInfoPanelRenderer
Public classGuiKeyInputDialog
Public classGuiLabelItem
Public classGuiLandingPermissions
Public classGuiManufactureLimitsWindow
Public classGuiMenu
Public classGuiMenuItem
Public classGuiMenuRenderer
Public classGuiMenuSystem
Public classGuiMerchantWindow
Public classGuiMilestonesWindow
Public classGuiMilestoneWindow
Public classGuiRenderer
Public classGuiResourceAmountsItem
Public classGuiResourcePanel
Public classGuiRowItem
Public classGuiScrollTextItem
Public classGuiSectionItem
Public classGuiSecurityWindow
Public classGuiStatsWindow
Public classGuiStyles
Public classGuiTechsWindow
Public classGuiTicker
Public classGuiTickerItem
Public classGuiToast
Public classGuiTransmissionWindow
Public classGuiTutorialMessage
Public classGuiUpdateWindow
Public classGuiWindow
Public classGuiWindowItem
Public classGuiWindowSpacing
Public classGun
Public classHelpItem
Public classHelpManager
Public classHuman
Public classHumanAi
Public classIconContainer
Public classIdGenerator
Public classIndicator
Public classInputAction
This class stores either a KeyCode constant or a InputAxis object, which relate to an input of a key or joystick axis.
Public classInteraction
Public classInteractionAirlock
Public classInteractionAirlockEnter
Public classInteractionAirlockExit
Public classInteractionBuild
Public classInteractionBuildable
Public classInteractionCharacters
Public classInteractionCombat
Public classInteractionComponent
Public classInteractionComponentRestore
Public classInteractionConstruction
Public classInteractionConsumeResource
Public classInteractionConsumeResourceFloor
Public classInteractionOperate
Public classInteractionRepairBuildable
Public classInteractionResource
Public classInteractionRestore
Public classInteractionSleepFloor
Public classInteractionWaitForHealing
Public classInteractionWork
Public classIntroCinemetic
Public classIntruder
Public classIntruderAi
Public classKeyBinding
Public classKeyBindingManager
Public classLandingPermissions
Public classLandingShip
Public classLandingShipManager
Public classLettucePad
Public classLoader
Public classMainLight
Public classMaizePad
Public classManufactureLimits
Public classMaterialComponent
Public classMaterialContainer
Public classMeal
Public classMealMaker
Public classMedic
Public classMedicalCabinet
Public classMedicalSupplies
Public classMedicinalPad
Public classMedicinalPlants
Public classMerchantShip
Public classMeshComponent
Public classMeshUtil
Public classMessage
Public classMessageLog
Public classMetal
Public classMetalProcessor
Public classMeteorBehaviour
Public classMeteorManager
Public classMeteorSoundDefinition
Public classMilestone
Public classMilestoneCentury
Public classMilestoneCinemetic
Public classMilestoneConsolidation
Public classMilestoneExpansion
Public classMilestoneList
Public classMilestoneManager
Public classMilestoneMegalomania
Public classMilestonePowerMonger
Public classMilestoneRobotization
Public classMilestoneSelfSufficiency
Public classMilestoneStanding
Public classMilestoneSurvival
Public classMilestoneTechnocracy
Public classMixerGroups
Public classModule
Public classModuleSoundDefinition
Public classModuleType
Public classModuleTypeAirlock
Public classModuleTypeAntiMeteorLaser
Public classModuleTypeBar
Public classModuleTypeBasePad
Public classModuleTypeBioDome
Public classModuleTypeCabin
Public classModuleTypeCanteen
Public classModuleTypeControlCenter
Public classModuleTypeDorm
Public classModuleTypeFactory
Public classModuleTypeLab
Public classModuleTypeLandingPad
Public classModuleTypeLightningRod
Public classModuleTypeList
Public classModuleTypeMine
Public classModuleTypeMonolith
Public classModuleTypeMultiDome
Public classModuleTypeOxygenGenerator
Public classModuleTypePowerCollector
Public classModuleTypeProcessingPlant
Public classModuleTypePyramid
Public classModuleTypeRadioAntenna
Public classModuleTypeRoboticsFacility
Public classModuleTypeSickBay
Public classModuleTypeSignpost
Public classModuleTypeSolarPanel
Public classModuleTypeStarport
Public classModuleTypeStorage
Public classModuleTypeTelescope
Public classModuleTypeWaterExtractor
Public classModuleTypeWaterTank
Public classModuleTypeWindTurbine
Public classMushroomPad
Public classMusicDefinition
Public classMusicManager
Public classNameGenerator
Public classNavigationCell
Public classNavigationColor
Public classNavigationColorList
Public classNavigationGraph
Public classNavigationNode
Public classNavigationPath
Public classOakTree
Public classObjectList<T>
Public classOnionPad
Public classOre
Public classParticleManager
Public classParticlePrefabs
Public classParticleSystemData
Public classPeaPad
Public classPerformanceTimer
Public classPhysicsUtil
Public classPineTree
Public classPlanet
Public classPlanetClassD
Public classPlanetClassF
Public classPlanetClassM
Public classPlanetClassS
Public classPlanetDefinition
Public classPlanetList
Public classPlanetManager
Public classPotatoPad
Public classProduct
Public classProductAmount
Public classProductAmounts
Public classProductBot
Public classProductionItem
Public classProductResource
Public classProductTech
Public classProfile
Public classProfileManager
Public classRadioConsole
Public classRadishPad
Public classRecipe
Public classRefBool
Public classRefInt
Public classRefValue<T>
Public classRenderParameters
Public classResource
Public classResourceAmount
Public classResourceAmounts
Public classResourceArray
Public classResourceContainer
Public classResourceInfo
Public classResourceInfoComparer
Public classResourceList
Public classResourceStorage
Public classResourceType
Public classResourceTypeComparer
Public classResourceTypeList
Public classResourceUtil
Public classRicePad
Public classSandstorm
Public classSatellite
Public classSaveData
Public classSaveData.DescendedDateComparer
Public classScreenRenderer
Public classSearchUtil
Public classSecurityConsole
Public classSecurityManager
Public classSelectable
Public classSelection
Public classSelectionInfo
Public classSemiconductorFoundry
Public classSemiconductors
Public classSerialization
Public classServerInterface
Public classServerInterfaceDebug
Public classServerInterfaceManager
Public classServerInterfaceSteam
Public classSetting
Public classShip
Public classShipPrefabs
Public classShortcutInfo
Public classShortcutManager
Public classSickBayBed
Public classSign
Public classSignManager
Public classSimpleTransform
Public classSingleton<T>
An implementation of the singleton design pattern.
Public classSolarFlare
Public classSoundDefinition
Public classSoundList
Public classSoundListMenu
Public classSpares
Public classSparesWorkshop
Public classSpecialization
Public classSpecializationCount
Public classSpecializationList
Public classSpecializationParameters
Public classSpriteData
Public classSpriteManager
Public classStarch
Public classStatsCollector
Public classStorageSlot
Public classStringList
Public classTable
Public classTableSmall
Public classTarget
Public classTech
Public classTechColossalPanel
Public classTechConstructorBot
Public classTechDrillerBot
Public classTechFarmDome
Public classTechGmOnions
Public classTechGmTomatoes
Public classTechGoliathTurbine
Public classTechList
Public classTechManager
Public classTechMassiveStorage
Public classTechMegaCollector
Public classTechSuperExtractor
Public classTelescopeConsole
Public classTerrainGenerator
Public classTerrainModifier
Public classTextToTextureRenderer
Public classThunderBehaviour
Public classThunderstormManager
Public classTimeManager
Public classTissueSynthesizer
Public classTitleScene
Public classTitleTextures
Public classTomatoPad
Public classTransformerEntry
Public classTransformerList
Public classTreadmill
Public classTree
Public classTutorial
Public classTutorialManager
Public classTutorialStage
Public classTutorialTask
Public classTutorialTaskBuildComponent
Public classTutorialTaskBuildModule
Public classTutorialTaskConnectStructures
Public classTutorialTaskHideTops
Public classTutorialTaskPanCamera
Public classTutorialTaskRecycleColonyShip
Public classTutorialTaskRotateCamera
Public classTutorialTaskWaitForConstruction
Public classTypeList<T, LT>
Public classTypeListBase
Public classTypeListManager
Public classUiIcons
Public classUtil
Public classVegetablePad
Public classVegetablePadStarchy
Public classVegetables
Public classVideoScreen
Public classVideoScreenData
Public classVisitor
Public classVisitorAi
Public classVisitorEvent
Public classVisitorEventFugitives
Public classVisitorEventInjuredMiners
Public classVisitorEventIrradiatedWorkers
Public classVisitorEventManager
Public classVisitorEventSpatialAccidentVictims
Public classVisitorEventStrandedTravellers
Public classVisitorEventType
Public classVisitorEventTypeList
Public classVisitorEventWoundedSoldiers
Public classVisitorShip
Public classVisualConstants
Public classVitromeat
Public classWheatPad
Public classWorkbench
Public classWorker
Structures
  StructureDescription
Public structureAirlockDistance
Structure used by the navigation graph to relate distances to airlocks.
Public structureListWrapper<T>
Simple structure to provide a few utility methods for a List.
Public structureModuleTypeRef
Public structureVector2i
Interfaces
  InterfaceDescription
Public interfaceIMod
Interface for all mods. All classes that extend this will be loaded and ran.
Public interfaceLocalizable
Delegates
=======
Public classActionMapping
Public classAiRule
Public classAiRuleAirlockInteraction
Public classAiRuleBuild
Public classAiRuleCombat
Public classAiRuleConsumeResource
Public classAiRuleDrink
Public classAiRuleDropConstructionMaterials
Public classAiRuleDropResource
Public classAiRuleEmbedResource
Public classAiRuleEnterShip
Public classAiRuleFleeIntruder
Public classAiRuleGetHealing
Public classAiRuleGetOutOfTheWay
Public classAiRuleGoAttackColonist
Public classAiRuleGoAttackIntruder
Public classAiRuleGoBackToShip
Public classAiRuleGoBuild
Public classAiRuleGoConsumeResource
Public classAiRuleGoDeliverConstructionMaterials
Public classAiRuleGoDrink
Public classAiRuleGoEmergencyFillSparesWorkshops
Public classAiRuleGoEmergencyFoodMaintenance
Public classAiRuleGoEmergencyRepair
Public classAiRuleGoFillTransformers
Public classAiRuleGoGetConstructionMaterials
Public classAiRuleGoGetHealing
Public classAiRuleGoGetResourceToConsumeT
Public classAiRuleGoGetResourceToRepair
Public classAiRuleGoGetResourceToRestore
Public classAiRuleGoGetWeapon
Public classAiRuleGoInterior
Public classAiRuleGoInteriorLowOxygen
Public classAiRuleGoLoadResourcesForTransformers
Public classAiRuleGoLoadResourcesToStore
Public classAiRuleGoLoadResourcesToTrade
Public classAiRuleGoMine
Public classAiRuleGoOperate
Public classAiRuleGoRelax
Public classAiRuleGoRepair
Public classAiRuleGoRestore
Public classAiRuleGoSelfRepair
Public classAiRuleGoSleep
Public classAiRuleGoStoreLoadedResources
Public classAiRuleGoTradeLoadedResources
Public classAiRuleLoadResource
Public classAiRuleMine
Public classAiRuleOperate
Public classAiRulePickUpWeapon
Public classAiRuleRelax
Public classAiRuleReleaseWeapon
Public classAiRuleRepair
Public classAiRuleRestore
Public classAiRuleSelfRestore
Public classAiRuleSetIdle
Public classAiRuleSleep
Public classAiRuleStoreResource
Public classAiRuleTrade
Public classAiRuleWanderInterior
Public classAiTargetRule
Public classAlcoholicDrink
Public classAmbientSoundDefinition
Public classAnimationList
Public classArmory
Public classArmsWorkshop
Public classAStar
Public classAStarData
Public classAudioPlayer
Public classAudioSlot
Public classBarTable
Public classBarTableNoChairs
Public classBaseAi
Public classBasicSoundDefinition
Public classBasicTutorial
Public classBed
Public classBench
Public classBiologist
Public classBioplastic
Public classBioplasticProcessor
Public classBlinkingLight
Public classBlizzard
Public classBot
Public classBotAi
Public classBotAutoRepair
Public classBotWorkshop
Public classBuildable
Public classBuildTask
Public classBunk
Public classCameraManager
Public classCarrier
Public classChallenge
Public classChallengeAchievement
Public classChallengeException
Public classChallengeManager
Public classChallengeObjective
Public classChallengeOverWindow
Public classCharacter
Public classCharacterAnimation
Public classCharacterDefinitions
Public classCharacterPropManager
Public classCinematic
Public classCloseCameraCinematic
Public classCoins
Public classColonist
Public classColonistShip
Public classColony
Public classColonyShip
Public classColorUtil
Public classComponentSoundDefinition
Public classComponentType
Public classComponentTypeList
Public classCondition
Public classConditionCombatWounds
Public classConditionFlu
Public classConditionMalnutrition
Public classConditionRadiation
Public classConditionTraumaInjuries
Public classConditionType
Public classConditionTypeList
Public classConnection
Public classConstants
Public classConstruction
Public classConstructionComponent
Public classConstructor
Public classConstructorAi
Public classCooldown
Public classCountHistory
Public classDebugManager
Public classDebugRenderer
Public classDecorativePlant
Public classDefinitions
Public classDescriptionItem
Public classDisaster
Public classDisasterManager
Public classDriller
Public classDrillerAi
Public classDrinkingFountain
Public classDrinksMachine
Public classDuplicateKeyComparerTKey
Public classEngineer
Public classEnvironmentBehaviour
Public classEnvironmentManager
Public classEnvironmentModifier
Public classErrorManager
Public classEthnicParameters
Public classExerciseBar
Public classExtraQualityLevelSettings
Public classExtraQualitySettings
Public classGameAchievement
Public classGameBehaviour
Public classGameGui
Public classGameHint
Public classGameHintManager
Public classGameManager
Public classGameObjectExtensions
Public classGameplayConstants
Public classGameplayModifier
Public classGameSoundDefinition
Public classGameState
Public classGameStateChallengeSelection
Public classGameStateControls
Public classGameStateCredits
Public classGameStateGame
Public classGameStateLoadGame
Public classGameStateLocationSelection
Public classGameStateLogo
Public classGameStateSettings
Public classGameStateTitle
Public classGenericCounterT
Public classGlobalAchievement
Public classGmOnionPad
Public classGmTomatoPad
Public classGrid
Public classGridResourceData
Public classGuard
Public classGuardAi
Public classGuest
Public classGuiAlertRenderer
Public classGuiAmountSelector
Public classGuiButtonItem
Public classGuiChartItem
Public classGuiChartItemRenderer
Public classGuiChartsWindow
Public classGuiConfirmExitGameWindow
Public classGuiConfirmItem
Public classGuiConfirmWindow
Public classGuiDefinitions
Public classGuiGameMenu
Public classGuiGameOverWindow
Public classGuiGeneralPanel
Public classGuiGridItem
Public classGuiGridWindow
Public classGuiHelpLinkItem
Public classGuiHelpWindow
Public classGuiIndicatorItem
Public classGuiInfoPanel
Public classGuiInfoPanelRenderer
Public classGuiKeyInputDialog
Public classGuiLabelItem
Public classGuiLandingPermissions
Public classGuiManufactureLimitsWindow
Public classGuiMenu
Public classGuiMenuItem
Public classGuiMenuRenderer
Public classGuiMenuSystem
Public classGuiMerchantWindow
Public classGuiMilestonesWindow
Public classGuiMilestoneWindow
Public classGuiRenderer
Public classGuiResourceAmountsItem
Public classGuiResourcePanel
Public classGuiRowItem
Public classGuiScrollTextItem
Public classGuiSectionItem
Public classGuiSecurityWindow
Public classGuiStatsWindow
Public classGuiStyles
Public classGuiTechsWindow
Public classGuiTicker
Public classGuiTickerItem
Public classGuiToast
Public classGuiTransmissionWindow
Public classGuiTutorialMessage
Public classGuiUpdateWindow
Public classGuiWindow
Public classGuiWindowItem
Public classGuiWindowSpacing
Public classGun
Public classHelpItem
Public classHelpManager
Public classHuman
Public classHumanAi
Public classIconContainer
Public classIdGenerator
Public classIndicator
Public classInputAction
Public classInteraction
Public classInteractionAirlock
Public classInteractionAirlockEnter
Public classInteractionAirlockExit
Public classInteractionBuild
Public classInteractionBuildable
Public classInteractionCharacters
Public classInteractionCombat
Public classInteractionComponent
Public classInteractionComponentRestore
Public classInteractionConstruction
Public classInteractionConsumeResource
Public classInteractionConsumeResourceFloor
Public classInteractionOperate
Public classInteractionRepairBuildable
Public classInteractionResource
Public classInteractionRestore
Public classInteractionSleepFloor
Public classInteractionWaitForHealing
Public classInteractionWork
Public classIntroCinemetic
Public classIntruder
Public classIntruderAi
Public classKeyBinding
Public classKeyBindingManager
Public classLandingPermissions
Public classLandingShip
Public classLandingShipManager
Public classLettucePad
Public classLoader
Public classMainLight
Public classMaizePad
Public classManufactureLimits
Public classMaterialComponent
Public classMaterialContainer
Public classMeal
Public classMealMaker
Public classMedic
Public classMedicalCabinet
Public classMedicalSupplies
Public classMedicinalPad
Public classMedicinalPlants
Public classMerchantShip
Public classMeshComponent
Public classMeshUtil
Public classMessage
Public classMessageLog
Public classMetal
Public classMetalProcessor
Public classMeteorBehaviour
Public classMeteorManager
Public classMeteorSoundDefinition
Public classMilestone
Public classMilestoneCentury
Public classMilestoneCinemetic
Public classMilestoneConsolidation
Public classMilestoneExpansion
Public classMilestoneList
Public classMilestoneManager
Public classMilestoneMegalomania
Public classMilestonePowerMonger
Public classMilestoneRobotization
Public classMilestoneSelfSufficiency
Public classMilestoneStanding
Public classMilestoneSurvival
Public classMilestoneTechnocracy
Public classMixerGroups
Public classModule
Public classModuleSoundDefinition
Public classModuleType
Public classModuleTypeAirlock
Public classModuleTypeAntiMeteorLaser
Public classModuleTypeBar
Public classModuleTypeBasePad
Public classModuleTypeBioDome
Public classModuleTypeCabin
Public classModuleTypeCanteen
Public classModuleTypeControlCenter
Public classModuleTypeDorm
Public classModuleTypeFactory
Public classModuleTypeLab
Public classModuleTypeLandingPad
Public classModuleTypeLightningRod
Public classModuleTypeList
Public classModuleTypeMine
Public classModuleTypeMonolith
Public classModuleTypeMultiDome
Public classModuleTypeOxygenGenerator
Public classModuleTypePowerCollector
Public classModuleTypeProcessingPlant
Public classModuleTypePyramid
Public classModuleTypeRadioAntenna
Public classModuleTypeRoboticsFacility
Public classModuleTypeSickBay
Public classModuleTypeSignpost
Public classModuleTypeSolarPanel
Public classModuleTypeStarport
Public classModuleTypeStorage
Public classModuleTypeTelescope
Public classModuleTypeWaterExtractor
Public classModuleTypeWaterTank
Public classModuleTypeWindTurbine
Public classMushroomPad
Public classMusicDefinition
Public classMusicManager
Public classNameGenerator
Public classNavigationCell
Public classNavigationColor
Public classNavigationColorList
Public classNavigationGraph
Public classNavigationNode
Public classNavigationPath
Public classOakTree
Public classObjectListT
Public classOnionPad
Public classOre
Public classParticleManager
Public classParticlePrefabs
Public classParticleSystemData
Public classPeaPad
Public classPerformanceTimer
Public classPhysicsUtil
Public classPineTree
Public classPlanet
Public classPlanetClassD
Public classPlanetClassF
Public classPlanetClassM
Public classPlanetClassS
Public classPlanetDefinition
Public classPlanetList
Public classPlanetManager
Public classPotatoPad
Public classProduct
Public classProductAmount
Public classProductAmounts
Public classProductBot
Public classProductionItem
Public classProductResource
Public classProductTech
Public classProfile
Public classProfileManager
Public classRadioConsole
Public classRadishPad
Public classRecipe
Public classRefBool
Public classRefInt
Public classRefValueT
Public classRenderParameters
Public classResource
Public classResourceAmount
Public classResourceAmounts
Public classResourceArray
Public classResourceContainer
Public classResourceInfo
Public classResourceInfoComparer
Public classResourceList
Public classResourceStorage
Public classResourceType
Public classResourceTypeComparer
Public classResourceTypeList
Public classResourceUtil
Public classRicePad
Public classSandstorm
Public classSatellite
Public classSaveData
Public classSaveDataDescendedDateComparer
Public classScreenRenderer
Public classSearchUtil
Public classSecurityConsole
Public classSecurityManager
Public classSelectable
Public classSelection
Public classSelectionInfo
Public classSemiconductorFoundry
Public classSemiconductors
Public classSerialization
Public classServerInterface
Public classServerInterfaceDebug
Public classServerInterfaceManager
Public classServerInterfaceSteam
Public classSetting
Public classShip
Public classShipPrefabs
Public classShortcutInfo
Public classShortcutManager
Public classSickBayBed
Public classSign
Public classSignManager
Public classSimpleTransform
Public classSingletonT
An implementation of the singleton design pattern.
Public classSolarFlare
Public classSoundDefinition
Public classSoundList
Public classSoundListMenu
Public classSpares
Public classSparesWorkshop
Public classSpecialization
Public classSpecializationCount
Public classSpecializationList
Public classSpecializationParameters
Public classSpriteData
Public classSpriteManager
Public classStarch
Public classStatsCollector
Public classStorageSlot
Public classStringList
Public classTable
Public classTableSmall
Public classTarget
Public classTech
Public classTechColossalPanel
Public classTechConstructorBot
Public classTechDrillerBot
Public classTechFarmDome
Public classTechGmOnions
Public classTechGmTomatoes
Public classTechGoliathTurbine
Public classTechList
Public classTechManager
Public classTechMassiveStorage
Public classTechMegaCollector
Public classTechSuperExtractor
Public classTelescopeConsole
Public classTerrainGenerator
Public classTerrainModifier
Public classTextToTextureRenderer
Public classThunderBehaviour
Public classThunderstormManager
Public classTimeManager
Public classTissueSynthesizer
Public classTitleScene
Public classTitleTextures
Public classTomatoPad
Public classTransformerEntry
Public classTransformerList
Public classTreadmill
Public classTree
Public classTutorial
Public classTutorialManager
Public classTutorialStage
Public classTutorialTask
Public classTutorialTaskBuildComponent
Public classTutorialTaskBuildModule
Public classTutorialTaskConnectStructures
Public classTutorialTaskHideTops
Public classTutorialTaskPanCamera
Public classTutorialTaskRecycleColonyShip
Public classTutorialTaskRotateCamera
Public classTutorialTaskWaitForConstruction
Public classTypeListT, LT
Public classTypeListBase
Public classTypeListManager
Public classUiIcons
Public classUtil
Public classVegetablePad
Public classVegetablePadStarchy
Public classVegetables
Public classVideoScreen
Public classVideoScreenData
Public classVisitor
Public classVisitorAi
Public classVisitorEvent
Public classVisitorEventFugitives
Public classVisitorEventInjuredMiners
Public classVisitorEventIrradiatedWorkers
Public classVisitorEventManager
Public classVisitorEventSpatialAccidentVictims
Public classVisitorEventStrandedTravellers
Public classVisitorEventType
Public classVisitorEventTypeList
Public classVisitorEventWoundedSoldiers
Public classVisitorShip
Public classVisualConstants
Public classVitromeat
Public classWheatPad
Public classWorkbench
Public classWorker
Structures
Interfaces
  InterfaceDescription
Public interfaceIMod
Public interfaceLocalizable
Delegates
Enumerations
  EnumerationDescription
Public enumerationAchievementScope
This enum specifies three different "scopes" for achievements. <<<<<<< HEAD
Public enumerationActionType
Contains constants for various types of actions that can be performed. "Count", as with count in all the other enums, is simply a value that can be cast to a number type to get the total number of constants in this enum.
Public enumerationAiRule.Priority
Enum that specifies the priority of the rule. I'm guessing that if somebody wants to rewrite the whole AI system this is where they'd need to start.
Public enumerationAlertState
Public enumerationBuildableState
Public enumerationChallengeObjectiveType
Public enumerationChallengeStatus
Public enumerationCharacter.State
Public enumerationCharacterAnimation.PlayMode
Public enumerationCharacterAnimationType
Public enumerationCharacterIndicator
Public enumerationCharacterProp
Public enumerationColonyShip.State
Public enumerationComponentName
Public enumerationConfirmResult
Public enumerationConnectionType
Public enumerationEnvironmentModifierType
Public enumerationFontSize
Public enumerationFontType
Public enumerationGameManager.State
Public enumerationGameplayModifierType
Public enumerationGameStateGame.Mode
Public enumerationGridResource
Public enumerationGuiMerchantWindow.Result
Public enumerationGuiWindow.Exclusivity
Public enumerationHuman.Gender
Public enumerationImpactType
Public enumerationIndicatorLevel
Public enumerationIndicatorOrientation
Public enumerationIndicatorType
Public enumerationInputAxis
Enum that represents joystick movements. Supports five axes.
Public enumerationInteractionAirlock.Stage
Public enumerationInteractionBuild.State
Public enumerationLandingShip.Size
Public enumerationLandingShip.State
Public enumerationLocation
Public enumerationMerchantCategory
Public enumerationMerchantShip.TradeState
Public enumerationModule.Category
Public enumerationModuleAction
Public enumerationModuleName
Public enumerationModuleType.LayoutType
Public enumerationModuleType.Panel
Public enumerationMusicManager.MusicType
Public enumerationNavigationPath.Status
Public enumerationPlanet.Quantity
Public enumerationPlanet.TerrainTexture
Public enumerationResource.Durability
Public enumerationResource.State
Public enumerationResourceSubtype
Public enumerationSign.Severity
Public enumerationSignType
Public enumerationTerrainModifierType
Public enumerationVisitorShipType
PriorityPublic enumerationAlertStatePublic enumerationBuildableStatePublic enumerationChallengeObjectiveTypePublic enumerationChallengeStatusPublic enumerationCharacterStatePublic enumerationCharacterAnimationPlayModePublic enumerationCharacterAnimationTypePublic enumerationCharacterIndicatorPublic enumerationCharacterPropPublic enumerationColonyShipStatePublic enumerationComponentNamePublic enumerationConfirmResultPublic enumerationConnectionTypePublic enumerationEnvironmentModifierTypePublic enumerationFontSizePublic enumerationFontTypePublic enumerationGameManagerStatePublic enumerationGameplayModifierTypePublic enumerationGameStateGameModePublic enumerationGridResourcePublic enumerationGuiMerchantWindowResultPublic enumerationGuiWindowExclusivityPublic enumerationHumanGenderPublic enumerationImpactTypePublic enumerationIndicatorLevelPublic enumerationIndicatorOrientationPublic enumerationIndicatorTypePublic enumerationInputAxisPublic enumerationInteractionAirlockStagePublic enumerationInteractionBuildStatePublic enumerationLandingShipSizePublic enumerationLandingShipStatePublic enumerationLocationPublic enumerationMerchantCategoryPublic enumerationMerchantShipTradeStatePublic enumerationModuleCategoryPublic enumerationModuleActionPublic enumerationModuleNamePublic enumerationModuleTypeLayoutTypePublic enumerationModuleTypePanelPublic enumerationMusicManagerMusicTypePublic enumerationNavigationPathStatusPublic enumerationPlanetQuantityPublic enumerationPlanetTerrainTexturePublic enumerationResourceDurabilityPublic enumerationResourceStatePublic enumerationResourceSubtypePublic enumerationSignSeverityPublic enumerationSignTypePublic enumerationTerrainModifierTypePublic enumerationVisitorShipType