| GameState Class |
[Missing <summary> documentation for "T:Planetbase.GameState"]
Namespace: Planetbase
The GameState type exposes the following members.
| Name | Description | |
|---|---|---|
| destroy | ||
| Equals | (Inherited from Object.) | |
| FieldGetter | (Inherited from Object.) | |
| FieldSetter | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| fixedUpdate | ||
| GetFieldInfo | (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| getLoadingWaitTime | ||
| GetType | Gets the type of the current instance. (Inherited from Object.) | |
| isCameraFixed | ||
| isEndOfFramePending | ||
| isTitleState | ||
| load | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| onEndOfFrame | ||
| onGui | ||
| onStartUpdating | ||
| shouldFadeIn | ||
| shouldShowHint | ||
| shouldShowLoadingScreen | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| update |