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GameState Class

[Missing <summary> documentation for "T:Planetbase.GameState"]

Inheritance Hierarchy
SystemObject
  PlanetbaseGameState
    More...

Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public abstract class GameState

The GameState type exposes the following members.

Constructors
  NameDescription
Public methodGameState
Initializes a new instance of the GameState class
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Methods
  NameDescription
Public methoddestroy
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Private methodFieldGetter (Inherited from Object.)
Private methodFieldSetter (Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodfixedUpdate
Private methodGetFieldInfo (Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodgetLoadingWaitTime
Public methodGetType
Gets the type of the current instance.
(Inherited from Object.)
Public methodisCameraFixed
Public methodisEndOfFramePending
Public methodisTitleState
Public methodload
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodonEndOfFrame
Public methodonGui
Public methodonStartUpdating
Public methodshouldFadeIn
Public methodshouldShowHint
Public methodshouldShowLoadingScreen
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodupdate
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See Also
Inheritance Hierarchy