GameStateLocationSelection Class |
[Missing <summary> documentation for "T:Planetbase.GameStateLocationSelection"]
Namespace: Planetbase
The GameStateLocationSelection type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | GameStateLocationSelection | |
![]() | GameStateLocationSelection | Initializes a new instance of the GameStateLocationSelection class |
Name | Description | |
---|---|---|
![]() | createPlanet | |
![]() | destroy | (Overrides GameStatedestroy.) |
![]() | Equals | (Inherited from Object.) |
![]() | FieldGetter | (Inherited from Object.) |
![]() | FieldSetter | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | fixedUpdate | (Inherited from GameState.) |
![]() | GetFieldInfo | (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | getLatitudeInt | |
![]() | getLoadingWaitTime | (Inherited from GameState.) |
![]() | getLocationString | |
![]() | getLongitudeInt | |
![]() | getPlanetCountScale | |
![]() | getPlanetPosition | |
![]() | getPlanetScreenPosition | |
![]() | getSeed | |
![]() | GetType | Gets the type of the current instance. (Inherited from Object.) |
![]() | isCameraFixed | (Overrides GameStateisCameraFixed.) |
![]() | isEndOfFramePending | (Inherited from GameState.) |
![]() | isTitleState | (Inherited from GameState.) |
![]() | load | (Overrides GameStateload.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | onEndOfFrame | (Inherited from GameState.) |
![]() | onGui | (Overrides GameStateonGui.) |
![]() | onLocationSelectCancelled | |
![]() | onLocationSelectGui | |
![]() | onPlanetSelected | |
![]() | onPlanetSelectGui | |
![]() | onStartUpdating | (Inherited from GameState.) |
![]() | placePlanets | |
![]() | renderMilestoneGauge | |
![]() | renderTitle | |
![]() | shouldFadeIn | (Overrides GameStateshouldFadeIn.) |
![]() | shouldShowHint | (Inherited from GameState.) |
![]() | shouldShowLoadingScreen | (Inherited from GameState.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | update | (Overrides GameStateupdate(Single).) |
![]() | updateLocationSelect | |
![]() | updatePlanetSelect |