Planetbase
Planetbase
Planetbase
GameStateGame Class
GameStateGame Methods
addToast Method
cancelComponentPlacement Method
cancelModulePlacement Method
checkSaveGame Method
clearSelection Method
decreaseSpeed Method
destroy Method
endCloseCamera Method
endEditingModule Method
findStartPosition Method
fixedUpdate Method
getLoadingWaitTime Method
getStartPosBumpiness Method
increaseSpeed Method
initNavGraph Method
inTutorial Method
isCameraFixed Method
isEndOfFramePending Method
isSaveAllowed Method
isZeroBumpiness Method
load Method
onButtonBuildModule Method
onButtonCancelEdit Method
onButtonEdit Method
onButtonFaster Method
onButtonLink Method
onButtonPlaceComponent Method
onButtonRecycle Method
onButtonRenderTops Method
onButtonSlower Method
onChallengeOver Method
onCloseCamera Method
onComponentPlacementEnd Method
onConsole Method
onConstructionBuilt Method
onCycleMiniPanel Method
onDebugMenu Method
onEndOfFrame Method
onEventAccepted Method
onExitGameForReal Method
onExitGamePrompt Method
onGameMenu Method
onGameOver Method
onGridsControls Method
onGui Method
onHelp Method
onMilestone Method
onMilestoneMessageClick Method
onModulePlacementEnd Method
onPanelCallback Method
onQuickSave Method
onRecycle Method
onReturnToGame Method
onSaveError Method
onSaveGame Method
onStartUpdating Method
onTech Method
onTechMessageClick Method
onTransmissionMessageClick Method
onTutorialAction Method
onTutorialMessage Method
onTutorialMessageClicked Method
onWindowCancel Method
placeComponent Method
placeModule Method
removeToast Method
renderCinematicUi Method
renderCostUi Method
renderLinkButton Method
saveGame Method
setRenderTops Method
shouldRenderTops Method
shouldShowLoadingScreen Method
snapToTutorialPosition Method
stageInitEnd Method
stageInitNewGame Method
stageInitStart Method
stageLoadGame1 Method
stageLoadGame2 Method
stageLoadGame3 Method
stageLoadGameConstructions Method
stageLoadGameConstructionsStart Method
stageLoadGameEnd Method
stageLoadGameStart Method
stageTerrainGeneration Method
stageTerrainGenerationStart Method
startEditingModule Method
startPlacingComponent Method
startPlacingModule Method
toggleWindow(T) Method
tryPlaceComponent Method
tryPlaceModule Method
update Method
updateAutoSave Method
updateMiniPanelVisibility Method
updateSelection Method
updateUi Method
GameStateGame Methods
The
GameStateGame
type exposes the following members.
Methods
Name
Description
addToast
cancelComponentPlacement
cancelModulePlacement
checkSaveGame
clearSelection
decreaseSpeed
destroy
(Overrides
GameState
destroy
.)
endCloseCamera
endEditingModule
Equals
Determines whether the specified
Object
is equal to the current
Object
.
(Inherited from
Object
.)
FieldGetter
(Inherited from
Object
.)
FieldSetter
(Inherited from
Object
.)
Finalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from
Object
.)
findStartPosition
fixedUpdate
(Overrides
GameState
fixedUpdate(Single, Int32)
.)
GetFieldInfo
(Inherited from
Object
.)
GetHashCode
Serves as a hash function for a particular type.
(Inherited from
Object
.)
getLoadingWaitTime
(Overrides
GameState
getLoadingWaitTime
.)
getStartPosBumpiness
GetType
Gets the type of the current instance.
(Inherited from
Object
.)
increaseSpeed
initNavGraph
inTutorial
isCameraFixed
(Overrides
GameState
isCameraFixed
.)
isEndOfFramePending
(Overrides
GameState
isEndOfFramePending
.)
isSaveAllowed
isTitleState
(Inherited from
GameState
.)
isZeroBumpiness
load
(Overrides
GameState
load
.)
MemberwiseClone
Creates a shallow copy of the current
Object
.
(Inherited from
Object
.)
onButtonBuildModule
onButtonCancelEdit
onButtonEdit
onButtonFaster
onButtonLink
onButtonPlaceComponent
onButtonRecycle
onButtonRenderTops
onButtonSlower
onChallengeOver
onCloseCamera
onComponentPlacementEnd
onConsole
onConstructionBuilt
onCycleMiniPanel
onDebugMenu
onEndOfFrame
(Overrides
GameState
onEndOfFrame
.)
onEventAccepted
onExitGameForReal
onExitGamePrompt
onGameMenu
onGameOver
onGridsControls
onGui
(Overrides
GameState
onGui
.)
onHelp
onMilestone
onMilestoneMessageClick
onModulePlacementEnd
onPanelCallback
onQuickSave
onRecycle
onReturnToGame
onSaveError
onSaveGame
onStartUpdating
(Overrides
GameState
onStartUpdating
.)
onTech
onTechMessageClick
onTransmissionMessageClick
onTutorialAction
onTutorialMessage
onTutorialMessageClicked
onWindowCancel
placeComponent
placeModule
removeToast
renderCinematicUi
renderCostUi
renderLinkButton
saveGame
setRenderTops
shouldFadeIn
(Inherited from
GameState
.)
shouldRenderTops
shouldShowHint
(Inherited from
GameState
.)
shouldShowLoadingScreen
(Overrides
GameState
shouldShowLoadingScreen
.)
snapToTutorialPosition
stageInitEnd
stageInitNewGame
stageInitStart
stageLoadGame1
stageLoadGame2
stageLoadGame3
stageLoadGameConstructions
stageLoadGameConstructionsStart
stageLoadGameEnd
stageLoadGameStart
stageTerrainGeneration
stageTerrainGenerationStart
startEditingModule
startPlacingComponent
startPlacingModule
toggleWindow
T
ToString
Returns a string that represents the current object.
(Inherited from
Object
.)
tryPlaceComponent
tryPlaceModule
update
(Overrides
GameState
update(Single)
.)
updateAutoSave
updateMiniPanelVisibility
updateSelection
updateUi
Top
See Also
Reference
GameStateGame Class
Planetbase Namespace