| InputAction Methods |
The InputAction type exposes the following members.
| <<<<<<< HEAD | Name | Description |
|---|---|---|
| axisToString |
Gets the name of a InputAxis's joystick axis name.
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| clear |
Clears both the KeyCode and InputAxis values by setting them to KeyCode.None and InputAxis.None, respectively.
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| copyFrom |
Similar to one of the constructors, except this method sets the instance's value to another instances values, rather than creating a new instance.
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| deserialize |
Loads a serialized InputAction object into this instance.
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| Equals | (Inherited from Object.) | |
| FieldGetter | (Inherited from Object.) | |
| FieldSetter | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| getAxis |
Getter method for the stored InputAxis value.
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| getAxis(InputAxis) |
Gets a float value that related an InputAxis object to a value Unity can use.
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| getDescription |
Gets the name of the InputAxis or KeyCode stored in this instance.
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| GetFieldInfo | (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| getKeyCode |
Getter method for the stored KeyCode value.
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| GetType | Gets the type of the current instance. (Inherited from Object.) | |
| getValue |
Gets the status of a key.
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| isValidKey |
Checks the validity of the keycode.
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| justUp |
Checks to see if this object uses a KeyCode object, and if the said key is up.
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| keycodeToString |
Transforms a KeyCode into a string.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| serialize |
Saves the object in XML format.
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| setAxis |
Setter method for the InputAxis value. Also sets the KeyCode value to KeyCode.None.
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| setKey |
Setter method for the KeyCode value. Also sets the InputAxis value to InputAxis.None.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |