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InputActionisValidKey Method |
Namespace: Planetbase
public static bool isValidKey( ======= InputAction.isValidKey Method Planetbase======= )
InputActionisValidKey Method [Missing <summary> documentation for "M:Planetbase.InputAction.isValidKey(UnityEngine.KeyCode)"]
Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0Syntax
Parameters
- keyCode
- Type: KeyCode
The code to check.Return Value
Type: Boolean
True if the code represents a key from A to Z, from 0 to 9, from keypad 0 to keypad 9, from F1 to F8, joystick button 0 to joystick button 19, tab, +, -, [, ], keypad +, keypad -, keypad divide, keypad multiply, =, keypad ., delete, backspace, left arrow, right arrow, up arrow, or down arrow.See Also
[Missing <param name="keyCode"/> documentation for "M:Planetbase.InputAction.isValidKey(UnityEngine.KeyCode)"]
[Missing <returns> documentation for "M:Planetbase.InputAction.isValidKey(UnityEngine.KeyCode)"]