<<<<<<< HEAD InputAction.isValidKey Method
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InputActionisValidKey Method
Checks the validity of the keycode.

Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static bool isValidKey(
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InputAction.isValidKey Method 
InputActionisValidKey Method

[Missing <summary> documentation for "M:Planetbase.InputAction.isValidKey(UnityEngine.KeyCode)"]

Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static bool isValidKey(
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	KeyCode keyCode
)

Parameters

keyCode
Type: KeyCode
The code to check.

Return Value

Type: Boolean
True if the code represents a key from A to Z, from 0 to 9, from keypad 0 to keypad 9, from F1 to F8, joystick button 0 to joystick button 19, tab, +, -, [, ], keypad +, keypad -, keypad divide, keypad multiply, =, keypad ., delete, backspace, left arrow, right arrow, up arrow, or down arrow.
See Also
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Parameters

keyCode
Type: KeyCode

[Missing <param name="keyCode"/> documentation for "M:Planetbase.InputAction.isValidKey(UnityEngine.KeyCode)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Planetbase.InputAction.isValidKey(UnityEngine.KeyCode)"]

See Also
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