GameObjectExtensionssetLayerRecursive Method |
[Missing <summary> documentation for "M:Planetbase.GameObjectExtensions.setLayerRecursive(UnityEngine.GameObject,System.Int32)"]
Namespace: PlanetbaseAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic static void setLayerRecursive(
this GameObject gameObject,
int layer
)
<ExtensionAttribute>
Public Shared Sub setLayerRecursive (
gameObject As GameObject,
layer As Integer
)
public:
[ExtensionAttribute]
static void setLayerRecursive(
GameObject^ gameObject,
int layer
)
Parameters
- gameObject
- Type: GameObject
[Missing <param name="gameObject"/> documentation for "M:Planetbase.GameObjectExtensions.setLayerRecursive(UnityEngine.GameObject,System.Int32)"]
- layer
- Type: SystemInt32
[Missing <param name="layer"/> documentation for "M:Planetbase.GameObjectExtensions.setLayerRecursive(UnityEngine.GameObject,System.Int32)"]
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
GameObject. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
See Also