GameStateLoadGame Methods |
The GameStateLoadGame type exposes the following members.
Name | Description | |
---|---|---|
![]() | destroy | (Overrides GameStatedestroy.) |
![]() | Equals | (Inherited from Object.) |
![]() | FieldGetter | (Inherited from Object.) |
![]() | FieldSetter | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | fixedUpdate | (Inherited from GameState.) |
![]() | GetFieldInfo | (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | getLoadingWaitTime | (Inherited from GameState.) |
![]() | GetType | Gets the type of the current instance. (Inherited from Object.) |
![]() | isCameraFixed | (Inherited from GameState.) |
![]() | isEndOfFramePending | (Inherited from GameState.) |
![]() | isTitleState | (Overrides GameStateisTitleState.) |
![]() | load | (Inherited from GameState.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | onDeleteSave | |
![]() | onEndOfFrame | (Inherited from GameState.) |
![]() | onGui | (Overrides GameStateonGui.) |
![]() | onStartUpdating | (Inherited from GameState.) |
![]() | onWindowCancel | |
![]() | renderSaveData | |
![]() | shouldFadeIn | (Inherited from GameState.) |
![]() | shouldShowHint | (Inherited from GameState.) |
![]() | shouldShowLoadingScreen | (Inherited from GameState.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | update | (Overrides GameStateupdate(Single).) |