Click or drag to resize
GameStateLoadGame Methods

The GameStateLoadGame type exposes the following members.

Methods
  NameDescription
Public methoddestroy (Overrides GameStatedestroy.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Private methodFieldGetter (Inherited from Object.)
Private methodFieldSetter (Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodfixedUpdate (Inherited from GameState.)
Private methodGetFieldInfo (Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodgetLoadingWaitTime (Inherited from GameState.)
Public methodGetType
Gets the type of the current instance.
(Inherited from Object.)
Public methodisCameraFixed (Inherited from GameState.)
Public methodisEndOfFramePending (Inherited from GameState.)
Public methodisTitleState (Overrides GameStateisTitleState.)
Public methodload (Inherited from GameState.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodonDeleteSave
Public methodonEndOfFrame (Inherited from GameState.)
Public methodonGui (Overrides GameStateonGui.)
Public methodonStartUpdating (Inherited from GameState.)
Public methodonWindowCancel
Public methodrenderSaveData
Public methodshouldFadeIn (Inherited from GameState.)
Public methodshouldShowHint (Inherited from GameState.)
Public methodshouldShowLoadingScreen (Inherited from GameState.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodupdate (Overrides GameStateupdate(Single).)
Top
See Also