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PhysicsUtilfindFloor Method (Vector3, Vector3, Vector3, Int32)

[Missing <summary> documentation for "M:Planetbase.PhysicsUtil.findFloor(UnityEngine.Vector3,UnityEngine.Vector3@,UnityEngine.Vector3@,System.Int32)"]

Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static bool findFloor(
	Vector3 position,
	out Vector3 terrainPosition,
	out Vector3 normal,
	int layerMask = 256
)

Parameters

position
Type: Vector3

[Missing <param name="position"/> documentation for "M:Planetbase.PhysicsUtil.findFloor(UnityEngine.Vector3,UnityEngine.Vector3@,UnityEngine.Vector3@,System.Int32)"]

terrainPosition
Type: Vector3

[Missing <param name="terrainPosition"/> documentation for "M:Planetbase.PhysicsUtil.findFloor(UnityEngine.Vector3,UnityEngine.Vector3@,UnityEngine.Vector3@,System.Int32)"]

normal
Type: Vector3

[Missing <param name="normal"/> documentation for "M:Planetbase.PhysicsUtil.findFloor(UnityEngine.Vector3,UnityEngine.Vector3@,UnityEngine.Vector3@,System.Int32)"]

layerMask (Optional)
Type: SystemInt32

[Missing <param name="layerMask"/> documentation for "M:Planetbase.PhysicsUtil.findFloor(UnityEngine.Vector3,UnityEngine.Vector3@,UnityEngine.Vector3@,System.Int32)"]

Return Value

Type: Boolean

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See Also