GameManager Methods |
The GameManager type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | FieldGetter | (Inherited from Object.) |
![]() | FieldSetter | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | fixedUpdate | |
![]() | GetFieldInfo | (Inherited from Object.) |
![]() | getGameState | |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() ![]() | getInstance | |
![]() | GetType | Gets the type of the current instance. (Inherited from Object.) |
![]() ![]() | initQualitySettings | |
![]() | isEndOfFramePending | |
![]() ![]() | loadMods | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnDestroy | |
![]() | onEndOfFrame | |
![]() | onGui | |
![]() | onNewGameState | |
![]() | onQuit | |
![]() | setGameStateChallengeSelection | |
![]() | setGameStateControls | |
![]() | setGameStateCredits | |
![]() | setGameStateGameContinue | |
![]() | setGameStateGameLoad | |
![]() | setGameStateGameNew | |
![]() | setGameStateLoadGame | |
![]() | setGameStateLocationSelection | |
![]() | setGameStateLogo | |
![]() | setGameStateSettings | |
![]() | setGameStateTitle | |
![]() | setNewState | |
![]() | takeScreenshot | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | update | |
![]() ![]() | updateMods |