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AudioSlotplay Method (SoundDefinition, Selectable, Vector3, Single, Boolean, Int32)

[Missing <summary> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public int play(
	SoundDefinition soundDefinition,
	Selectable selectable,
	Vector3 position,
	float volume,
	bool loop,
	int trackIndex = -1
)

Parameters

soundDefinition
Type: PlanetbaseSoundDefinition

[Missing <param name="soundDefinition"/> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

selectable
Type: PlanetbaseSelectable

[Missing <param name="selectable"/> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

position
Type: Vector3

[Missing <param name="position"/> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

volume
Type: SystemSingle

[Missing <param name="volume"/> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

loop
Type: SystemBoolean

[Missing <param name="loop"/> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

trackIndex (Optional)
Type: SystemInt32

[Missing <param name="trackIndex"/> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

Return Value

Type: Int32

[Missing <returns> documentation for "M:Planetbase.AudioSlot.play(Planetbase.SoundDefinition,Planetbase.Selectable,UnityEngine.Vector3,System.Single,System.Boolean,System.Int32)"]

See Also