Click or drag to resize
NavigationGraphfindNearestNode Method

[Missing <summary> documentation for "M:Planetbase.NavigationGraph.findNearestNode(UnityEngine.Vector3,System.Int32,System.Object)"]

Namespace: Planetbase
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public NavigationNode findNearestNode(
	Vector3 position,
	int flags = 0,
	Object excludedObject = null
)

Parameters

position
Type: Vector3

[Missing <param name="position"/> documentation for "M:Planetbase.NavigationGraph.findNearestNode(UnityEngine.Vector3,System.Int32,System.Object)"]

flags (Optional)
Type: SystemInt32

[Missing <param name="flags"/> documentation for "M:Planetbase.NavigationGraph.findNearestNode(UnityEngine.Vector3,System.Int32,System.Object)"]

excludedObject (Optional)
Type: SystemObject

[Missing <param name="excludedObject"/> documentation for "M:Planetbase.NavigationGraph.findNearestNode(UnityEngine.Vector3,System.Int32,System.Object)"]

Return Value

Type: NavigationNode

[Missing <returns> documentation for "M:Planetbase.NavigationGraph.findNearestNode(UnityEngine.Vector3,System.Int32,System.Object)"]

See Also