Planetbase
Planetbase
Planetbase
Colonist Class
Colonist Methods
findNearestStanding Method
findNearestVictim Method
Colonist Methods
The
Colonist
type exposes the following members.
Methods
Name
Description
addInteraction
(Inherited from
Character
.)
addTargeter
(Inherited from
Selectable
.)
anyInteractions
(Inherited from
Selectable
.)
anyInteractions(Character)
(Inherited from
Selectable
.)
anyTargeters
(Inherited from
Selectable
.)
anyTargetersDeliveringResource
(Inherited from
Selectable
.)
calculateRecycleAmounts
(Inherited from
Selectable
.)
canStartWalking
(Inherited from
Character
.)
clearCondition
(Inherited from
Human
.)
clearDirectTargets
(Inherited from
Character
.)
clearProps
(Inherited from
Character
.)
clearSigns
(Inherited from
Selectable
.)
clearTargets
(Inherited from
Character
.)
clearTimeSinceRageDecision
(Inherited from
Human
.)
createModel
(Inherited from
Human
.)
decayIndicator
(Inherited from
Character
.)
decayMorale
(Inherited from
Human
.)
deserialize
(Inherited from
Human
.)
destroy
(Inherited from
Human
.)
destroyDeferred
(Inherited from
Character
.)
destroyInteractions
(Inherited from
Character
.)
destroyResource
(Inherited from
Character
.)
embedResource
(Inherited from
Character
.)
end
(Inherited from
Character
.)
Equals
Determines whether the specified
Object
is equal to the current
Object
.
(Inherited from
Object
.)
FieldGetter
(Inherited from
Object
.)
FieldSetter
(Inherited from
Object
.)
Finalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from
Object
.)
findNearestStanding
findNearestVictim
getActionRadius
(Inherited from
Selectable
.)
getAnchorPoint
(Inherited from
Character
.)
getAnimationNames
(Inherited from
Human
.)
getCondition
(Inherited from
Human
.)
getCurrentAiRule
(Inherited from
Character
.)
getCurrentConstruction
(Inherited from
Character
.)
getDescription
(Inherited from
Human
.)
getDescriptionItems
(Inherited from
Selectable
.)
getDirection
(Inherited from
Character
.)
GetFieldInfo
(Inherited from
Object
.)
getFirstInteraction
(Inherited from
Selectable
.)
getGameObject
(Inherited from
Character
.)
GetHashCode
Serves as a hash function for a particular type.
(Inherited from
Object
.)
getHeight
(Inherited from
Human
.)
getHelpId
(Inherited from
Human
.)
getIcon
(Inherited from
Human
.)
getId
(Inherited from
Character
.)
getIdleAnimationType
(Inherited from
Character
.)
getIndicator
(Inherited from
Character
.)
getIndicators
(Inherited from
Character
.)
getIndirectTargetResource
(Inherited from
Character
.)
getInteraction
T
(Inherited from
Selectable
.)
getInteractionComponent
(Inherited from
Character
.)
getInteractionCount
(Inherited from
Selectable
.)
getInteractionIndex
(Inherited from
Selectable
.)
getInteractionSelectable
(Inherited from
Character
.)
getLoadedResource
(Inherited from
Character
.)
getLocation
(Inherited from
Character
.)
getMaxSpeed
(Inherited from
Human
.)
getMaxUsers
(Inherited from
Selectable
.)
getName
(Inherited from
Character
.)
getOutlineWidth
(Inherited from
Character
.)
getOwnedShip
(Inherited from
Human
.)
getParticlePoint
(Inherited from
Character
.)
getPath
(Inherited from
Character
.)
getPosition
(Inherited from
Character
.)
getPotentialUserCount
(Inherited from
Selectable
.)
getProp
(Inherited from
Character
.)
getRadius
(Inherited from
Character
.)
getResourceContainer
(Inherited from
Selectable
.)
getRestorerSpecialization
(Inherited from
Human
.)
getRestoringResource
(Inherited from
Human
.)
getRotation
(Inherited from
Character
.)
getSelectionBounds
(Inherited from
Human
.)
getSelectionModel
(Inherited from
Character
.)
getSignAnchor
(Inherited from
Character
.)
getSignColor
(Inherited from
Human
.)
getSignSize
(Inherited from
Character
.)
getSignYOffset
(Inherited from
Character
.)
getSpecialization
(Inherited from
Character
.)
getState
(Inherited from
Character
.)
getSubtitle
(Inherited from
Human
.)
getTarget
(Inherited from
Character
.)
getTargetBuildable
(Inherited from
Character
.)
getTargetCharacter
(Inherited from
Character
.)
getTargetComponent
(Inherited from
Character
.)
getTargetConstruction
(Inherited from
Character
.)
getTargeterCount
(Inherited from
Selectable
.)
getTargetPosition
(Inherited from
Character
.)
getTargetResource
(Inherited from
Character
.)
getTargetSelectable
(Inherited from
Character
.)
getTimeSinceRageDecision
(Inherited from
Human
.)
getTransform
(Inherited from
Selectable
.)
GetType
Gets the type of the current instance.
(Inherited from
Object
.)
getUsageAnimations
(Inherited from
Selectable
.)
getUsageCooldown
(Inherited from
Character
.)
getWalkAnimationType
(Inherited from
Character
.)
getWorkSpeed
(Inherited from
Character
.)
hasFlag
(Inherited from
Character
.)
hasInertia
(Inherited from
Character
.)
hasInteraction
T
(Inherited from
Selectable
.)
hasSign
(Inherited from
Selectable
.)
hasStatusFlag
(Inherited from
Character
.)
init
(Inherited from
Human
.)
initCondition
(Inherited from
Human
.)
isAbleToWork
(Inherited from
Character
.)
isActionMenuEnabled
(Inherited from
Selectable
.)
isBeingRestored
(Inherited from
Character
.)
isCarrying
(Inherited from
Character
.)
isCloseCameraAvailable
(Inherited from
Character
.)
isConscious
(Inherited from
Character
.)
isDead
(Inherited from
Character
.)
isDeleteable
(Inherited from
Character
.)
isDestroyed
(Inherited from
Character
.)
isEditable
(Inherited from
Selectable
.)
isEnemy
(Inherited from
Character
.)
isFighting
(Inherited from
Character
.)
isFitForCriticalWork
(Inherited from
Character
.)
isFitForWork
(Inherited from
Character
.)
isFleeing
(Inherited from
Character
.)
isFree
(Inherited from
Character
.)
isIndicatorLessOrEqual
(Inherited from
Character
.)
isIndicatorLow
(Inherited from
Character
.)
isInSickBaybed
(Inherited from
Human
.)
isKo
(Inherited from
Character
.)
isLayingDown
(Inherited from
Human
.)
isLoaded
(Inherited from
Character
.)
isLockable
(Inherited from
Selectable
.)
isLowStatus
(Inherited from
Character
.)
isMining
(Inherited from
Character
.)
isOwnedShipAvailable
(Inherited from
Human
.)
isProtected
(Inherited from
Character
.)
isSelected
(Inherited from
Selectable
.)
isStatusExtremelyLow
(Inherited from
Character
.)
isStatusMaxedOut
(Inherited from
Character
.)
isStatusSuboptimal
(Inherited from
Character
.)
isStatusVeryLow
(Inherited from
Character
.)
isTargeter
(Inherited from
Selectable
.)
isValidNode
(Inherited from
Character
.)
isVeryLowStatus
(Inherited from
Character
.)
isWaitingForAirlock
(Inherited from
Character
.)
isWaitingForAirlock(Module)
(Inherited from
Character
.)
isWanderTime
(Inherited from
Character
.)
loadResource
(Inherited from
Character
.)
lookAt
(Inherited from
Character
.)
MemberwiseClone
Creates a shallow copy of the current
Object
.
(Inherited from
Object
.)
needsRestoring
(Inherited from
Human
.)
onBlocked
(Inherited from
Character
.)
onKo
(Inherited from
Character
.)
onMealEaten
(Inherited from
Human
.)
onReachedTarget
(Inherited from
Character
.)
onReturnToShip
(Inherited from
Character
.)
playAnimation
(Inherited from
Character
.)
playFleeSound
(Inherited from
Human
.)
playIdleAnimation
(Inherited from
Character
.)
playSound
(Inherited from
Selectable
.)
playSoundLoop
(Inherited from
Selectable
.)
playWalkAnimation
(Inherited from
Character
.)
postInit
(Inherited from
Human
.)
prioritizeSigns
(Inherited from
Selectable
.)
queueAnimation
(Inherited from
Character
.)
recycle
(Inherited from
Selectable
.)
releaseWeapon
(Inherited from
Character
.)
removeInteraction
(Inherited from
Character
.)
removeTargeter
(Inherited from
Selectable
.)
requiresOxygen
(Inherited from
Character
.)
resetWanderTime
(Inherited from
Character
.)
restore
(Inherited from
Human
.)
restoreModel
(Inherited from
Character
.)
restoreStatus
(Inherited from
Character
.)
runBuildRule
(Inherited from
Character
.)
serialize
(Inherited from
Human
.)
setArmed
(Inherited from
Character
.)
setColor
(Inherited from
Selectable
.)
setCondition
(Inherited from
Human
.)
setCurrentAiRule
(Inherited from
Character
.)
setDead
(Inherited from
Human
.)
setDescriptionItem
(Inherited from
Selectable
.)
setDirection
(Inherited from
Character
.)
setIdle
(Inherited from
Character
.)
setIndirectTargets
(Inherited from
Character
.)
setKo
(Inherited from
Human
.)
setLocation
(Inherited from
Human
.)
setModel
(Inherited from
Character
.)
setOwnedShip
(Inherited from
Human
.)
setPosition
(Inherited from
Character
.)
setRotation
(Inherited from
Character
.)
setSelected
(Inherited from
Selectable
.)
setSignDisabled
(Inherited from
Selectable
.)
setSignEnabled
(Inherited from
Selectable
.)
setSingleSignEnabled
(Inherited from
Selectable
.)
setStatusEnabled
(Inherited from
Character
.)
setTarget
(Inherited from
Character
.)
setTransform
(Inherited from
Character
.)
setUsageCooldown
(Inherited from
Character
.)
startInteracting
(Inherited from
Character
.)
startWalking(Selectable)
(Inherited from
Character
.)
startWalking(Vector3, Location)
(Inherited from
Character
.)
startWalking(Target, Selectable)
(Inherited from
Character
.)
startWalking(Target,
Selectable
)
(Inherited from
Character
.)
stopSound
(Inherited from
Selectable
.)
storeResource
(Inherited from
Character
.)
switchLocation
(Inherited from
Character
.)
tick
(Inherited from
Human
.)
ToString
(Inherited from
Character
.)
unloadResource
(Inherited from
Character
.)
update
(Inherited from
Human
.)
updateConciousness
(Inherited from
Human
.)
updateDead
(Inherited from
Character
.)
updateExoskeleton
(Inherited from
Character
.)
updateHealth
(Inherited from
Human
.)
updateIdle
(Inherited from
Character
.)
updateIndicator
(Inherited from
Selectable
.)
updateInteracting
(Inherited from
Character
.)
updateOwnedShip
(Inherited from
Human
.)
updateSign
(Inherited from
Selectable
.)
updateSigns
(Inherited from
Character
.)
updateWalking
(Inherited from
Character
.)
updateWalkingImmediateTaget
(Inherited from
Character
.)
updateWalkingPath
(Inherited from
Character
.)
updateWalkingSpeed
(Inherited from
Character
.)
useExtrudedSelection
(Inherited from
Character
.)
Top
See Also
Reference
Colonist Class
Planetbase Namespace