| Name | Description |
---|
 | addInteraction | (Inherited from Character.) |
 | addTargeter | (Inherited from Selectable.) |
 | anyInteractions() | (Inherited from Selectable.) |
 | anyInteractions(Character) | (Inherited from Selectable.) |
 | anyTargeters | (Inherited from Selectable.) |
 | anyTargetersDeliveringResource | (Inherited from Selectable.) |
 | calculateRecycleAmounts | (Inherited from Selectable.) |
 | canStartWalking | (Inherited from Character.) |
 | clearCondition | (Inherited from Human.) |
 | clearDirectTargets | (Inherited from Character.) |
 | clearProps | (Inherited from Character.) |
 | clearSigns | (Inherited from Selectable.) |
 | clearTargets | (Inherited from Character.) |
 | clearTimeSinceRageDecision | (Inherited from Human.) |
 | createModel | (Inherited from Human.) |
 | decayIndicator | (Inherited from Character.) |
 | decayMorale | (Inherited from Human.) |
 | deserialize | (Inherited from Human.) |
 | destroy | (Inherited from Human.) |
 | destroyDeferred | (Inherited from Character.) |
 | destroyInteractions | (Inherited from Character.) |
 | destroyResource | (Inherited from Character.) |
 | embedResource | (Inherited from Character.) |
 | end | (Inherited from Character.) |
 | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
 | FieldGetter | (Inherited from Object.) |
 | FieldSetter | (Inherited from Object.) |
 | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
  | findNearestStanding | |
  | findNearestVictim | |
 | getActionRadius | (Inherited from Selectable.) |
 | getAnchorPoint | (Inherited from Character.) |
 | getAnimationNames | (Inherited from Human.) |
 | getCondition | (Inherited from Human.) |
 | getCurrentAiRule | (Inherited from Character.) |
 | getCurrentConstruction | (Inherited from Character.) |
 | getDescription | (Inherited from Human.) |
 | getDescriptionItems | (Inherited from Selectable.) |
 | getDirection | (Inherited from Character.) |
 | GetFieldInfo | (Inherited from Object.) |
 | getFirstInteraction | (Inherited from Selectable.) |
 | getGameObject | (Inherited from Character.) |
 | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
 | getHeight | (Inherited from Human.) |
 | getHelpId | (Inherited from Human.) |
 | getIcon | (Inherited from Human.) |
 | getId | (Inherited from Character.) |
 | getIdleAnimationType | (Inherited from Character.) |
 | getIndicator | (Inherited from Character.) |
 | getIndicators | (Inherited from Character.) |
 | getIndirectTargetResource | (Inherited from Character.) |
 | getInteraction<T> | (Inherited from Selectable.) |
 | getInteractionComponent | (Inherited from Character.) |
 | getInteractionCount | (Inherited from Selectable.) |
 | getInteractionIndex | (Inherited from Selectable.) |
 | getInteractionSelectable | (Inherited from Character.) |
 | getLoadedResource | (Inherited from Character.) |
 | getLocation | (Inherited from Character.) |
 | getMaxSpeed | (Inherited from Human.) |
 | getMaxUsers | (Inherited from Selectable.) |
 | getName | (Inherited from Character.) |
 | getOutlineWidth | (Inherited from Character.) |
 | getOwnedShip | (Inherited from Human.) |
 | getParticlePoint | (Inherited from Character.) |
 | getPath | (Inherited from Character.) |
 | getPosition | (Inherited from Character.) |
 | getPotentialUserCount | (Inherited from Selectable.) |
 | getProp | (Inherited from Character.) |
 | getRadius | (Inherited from Character.) |
 | getResourceContainer | (Inherited from Selectable.) |
 | getRestorerSpecialization | (Inherited from Human.) |
 | getRestoringResource | (Inherited from Human.) |
 | getRotation | (Inherited from Character.) |
 | getSelectionBounds | (Inherited from Human.) |
 | getSelectionModel | (Inherited from Character.) |
 | getSignAnchor | (Inherited from Character.) |
 | getSignColor | (Inherited from Human.) |
 | getSignSize | (Inherited from Character.) |
 | getSignYOffset | (Inherited from Character.) |
 | getSpecialization | (Inherited from Character.) |
 | getState | (Inherited from Character.) |
 | getSubtitle | (Inherited from Human.) |
 | getTarget | (Inherited from Character.) |
 | getTargetBuildable | (Inherited from Character.) |
 | getTargetCharacter | (Inherited from Character.) |
 | getTargetComponent | (Inherited from Character.) |
 | getTargetConstruction | (Inherited from Character.) |
 | getTargeterCount | (Inherited from Selectable.) |
 | getTargetPosition | (Inherited from Character.) |
 | getTargetResource | (Inherited from Character.) |
 | getTargetSelectable | (Inherited from Character.) |
 | getTimeSinceRageDecision | (Inherited from Human.) |
 | getTransform | (Inherited from Selectable.) |
 | GetType | Gets the type of the current instance. (Inherited from Object.) |
 | getUsageAnimations | (Inherited from Selectable.) |
 | getUsageCooldown | (Inherited from Character.) |
 | getWalkAnimationType | (Inherited from Character.) |
 | getWorkSpeed | (Inherited from Character.) |
 | hasFlag | (Inherited from Character.) |
 | hasInertia | (Inherited from Character.) |
 | hasInteraction<T> | (Inherited from Selectable.) |
 | hasSign | (Inherited from Selectable.) |
 | hasStatusFlag | (Inherited from Character.) |
 | init | (Inherited from Human.) |
 | initCondition | (Inherited from Human.) |
 | isAbleToWork | (Inherited from Character.) |
 | isActionMenuEnabled | (Inherited from Selectable.) |
 | isBeingRestored | (Inherited from Character.) |
 | isCarrying | (Inherited from Character.) |
 | isCloseCameraAvailable | (Inherited from Character.) |
 | isConscious | (Inherited from Character.) |
 | isDead | (Inherited from Character.) |
 | isDeleteable | (Inherited from Character.) |
 | isDestroyed | (Inherited from Character.) |
 | isEditable | (Inherited from Selectable.) |
 | isEnemy | (Inherited from Character.) |
 | isFighting | (Inherited from Character.) |
 | isFitForCriticalWork | (Inherited from Character.) |
 | isFitForWork | (Inherited from Character.) |
 | isFleeing | (Inherited from Character.) |
 | isFree | (Inherited from Character.) |
 | isIndicatorLessOrEqual | (Inherited from Character.) |
 | isIndicatorLow | (Inherited from Character.) |
 | isInSickBaybed | (Inherited from Human.) |
 | isKo | (Inherited from Character.) |
 | isLayingDown | (Inherited from Human.) |
 | isLoaded | (Inherited from Character.) |
 | isLockable | (Inherited from Selectable.) |
 | isLowStatus | (Inherited from Character.) |
 | isMining | (Inherited from Character.) |
 | isOwnedShipAvailable | (Inherited from Human.) |
 | isProtected | (Inherited from Character.) |
 | isSelected | (Inherited from Selectable.) |
 | isStatusExtremelyLow | (Inherited from Character.) |
 | isStatusMaxedOut | (Inherited from Character.) |
 | isStatusSuboptimal | (Inherited from Character.) |
 | isStatusVeryLow | (Inherited from Character.) |
 | isTargeter | (Inherited from Selectable.) |
 | isValidNode | (Inherited from Character.) |
 | isVeryLowStatus | (Inherited from Character.) |
 | isWaitingForAirlock() | (Inherited from Character.) |
 | isWaitingForAirlock(Module) | (Inherited from Character.) |
 | isWanderTime | (Inherited from Character.) |
 | loadResource | (Inherited from Character.) |
 | lookAt | (Inherited from Character.) |
 | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
 | needsRestoring | (Inherited from Human.) |
 | onBlocked | (Inherited from Character.) |
 | onKo | (Inherited from Character.) |
 | onMealEaten | (Inherited from Human.) |
 | onReachedTarget | (Inherited from Character.) |
 | onReturnToShip | (Inherited from Character.) |
 | playAnimation | (Inherited from Character.) |
 | playFleeSound | (Inherited from Human.) |
 | playIdleAnimation | (Inherited from Character.) |
 | playSound | (Inherited from Selectable.) |
 | playSoundLoop | (Inherited from Selectable.) |
 | playWalkAnimation | (Inherited from Character.) |
 | postInit | (Inherited from Human.) |
 | prioritizeSigns | (Inherited from Selectable.) |
 | queueAnimation | (Inherited from Character.) |
 | recycle | (Inherited from Selectable.) |
 | releaseWeapon | (Inherited from Character.) |
 | removeInteraction | (Inherited from Character.) |
 | removeTargeter | (Inherited from Selectable.) |
 | requiresOxygen | (Inherited from Character.) |
 | resetWanderTime | (Inherited from Character.) |
 | restore | (Inherited from Human.) |
 | restoreModel | (Inherited from Character.) |
 | restoreStatus | (Inherited from Character.) |
 | runBuildRule | (Inherited from Character.) |
 | serialize | (Inherited from Human.) |
 | setArmed | (Inherited from Character.) |
 | setColor | (Inherited from Selectable.) |
 | setCondition | (Inherited from Human.) |
 | setCurrentAiRule | (Inherited from Character.) |
 | setDead | (Inherited from Human.) |
 | setDescriptionItem | (Inherited from Selectable.) |
 | setDirection | (Inherited from Character.) |
 | setIdle | (Inherited from Character.) |
 | setIndirectTargets | (Inherited from Character.) |
 | setKo | (Inherited from Human.) |
 | setLocation | (Inherited from Human.) |
 | setModel | (Inherited from Character.) |
 | setOwnedShip | (Inherited from Human.) |
 | setPosition | (Inherited from Character.) |
 | setRotation | (Inherited from Character.) |
 | setSelected | (Inherited from Selectable.) |
 | setSignDisabled | (Inherited from Selectable.) |
 | setSignEnabled | (Inherited from Selectable.) |
 | setSingleSignEnabled | (Inherited from Selectable.) |
 | setStatusEnabled | (Inherited from Character.) |
 | setTarget | (Inherited from Character.) |
 | setTransform | (Inherited from Character.) |
 | setUsageCooldown | (Inherited from Character.) |
 | startInteracting | (Inherited from Character.) |
 | startWalking(Selectable) | (Inherited from Character.) |
 | startWalking(Vector3, Location) | (Inherited from Character.) |
 | startWalking(Target, Selectable) | (Inherited from Character.) |
 | startWalking(Target,Selectable[]) | (Inherited from Character.) |
 | stopSound | (Inherited from Selectable.) |
 | storeResource | (Inherited from Character.) |
 | switchLocation | (Inherited from Character.) |
 | tick | (Inherited from Human.) |
 | ToString | (Inherited from Character.) |
 | unloadResource | (Inherited from Character.) |
 | update | (Inherited from Human.) |
 | updateConciousness | (Inherited from Human.) |
 | updateDead | (Inherited from Character.) |
 | updateExoskeleton | (Inherited from Character.) |
 | updateHealth | (Inherited from Human.) |
 | updateIdle | (Inherited from Character.) |
 | updateIndicator | (Inherited from Selectable.) |
 | updateInteracting | (Inherited from Character.) |
 | updateOwnedShip | (Inherited from Human.) |
 | updateSign | (Inherited from Selectable.) |
 | updateSigns | (Inherited from Character.) |
 | updateWalking | (Inherited from Character.) |
 | updateWalkingImmediateTaget | (Inherited from Character.) |
 | updateWalkingPath | (Inherited from Character.) |
 | updateWalkingSpeed | (Inherited from Character.) |
 | useExtrudedSelection | (Inherited from Character.) |